Players of Duris, drop a note to the right on the tagboard. All it requires of you
is to validate you're not a bot after you sign, just drop a note saying hi please.
You could leave suggestions but in all honesty, I update this when I feel like it.
There are some helpful links to the left though and I'll try to get some of the
images linked up.




Duris, Land of Bloodlust

zMud

Address: durismud.com
Ports: 7777/443
Iatyh's Old Logs
Shae's Page
Medzel's Page
Mirror Imagepassword mtsi
UD

If you want to be updated on this weblog Enter your email here:



rss feed



 
Monday, April 03, 2006
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!
  When you again open your eyes, you are elsewhere...
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

The essence of nightmares enters from the north.

The essence of nightmares's crush beats the crap out of you.
The illusion surrounding you fades away!
OUCH!  That really did
HURT!
The essence of nightmares's devastating crush seriously wounds you.
The essence of nightmares
's devastating crush seriously wounds you.
You attempt to flee...

You start chanting...
You complete your spell...

You feel a strange shadowy mist cover your body.

A large crimson pool is here.Ethereal Plane
A near-invisible rift opens up here.Astral Plane U E E TO JOT
A large rift in the mist is here.Water Plane
A large rift in the mist is here.Earth Plane  N U TO SAFE ROOM
A large rift in the mist is here.Killing Fields N N TO ROAD
A large rift in the mist is here.Moonshae
A large rift in the mist is here.Air Plane N TO SAFE ROOM
A large flaming rift in the mist is here.Fire Plane
A small rift in the mist is here.Bloodstone
A small rift in the mist is here.Vella's Bordello
A small rift in the mist is here.Mt. Skelenak

A swirling gateway makes a tear in the mist.Random World


say/shout/emote  

 
Monday, April 10, 2006
cast 'dream travel' me

The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  
You open your eyes and see:
A Room of Release
Obvious exits:
 
-S
Are you really here?  It must be a dream, you must be sleeping.

Wake;Alert;Stand


All elemental planes have 2 safe rooms, 2e1u, or 2w1d in relation to each other.  Fire, Water, Air are !recall   

Sea Kingdom(WP):  - From 'Pocket of Lightning': 3d
City of Brass(FP):  - From 'Jet of Multicolored Flame': u w 3n  - From 'Edge of a Sphere of Air': 2u e 3n  
Bahamut(AP): - From 'Jet of Flame' 2e u e
Ethereal Plane 5x5x5 grid
Directions from Dreggan Woods:  - Void in Time: e 2s w
Directions from Void in Time:  - Pocket of Antimatter: s 2e u  - Dreggan Woods: e 2n w
Directions from Pocket of Antimatter:  - Void in Time: d 2w n  - Dreggan Woods: 3n d w
Astral Plane  5x5x5 grid
Directions from New Githyanki Fortress:  - Old Githyanki Fortress: e n w u  - Tiamat: 2e 2n  - Jot: e 2d 2s w    
Directions from Old Githyanki Fortress:  - New Githyanki Fortress: d s e w  - Tiamat: d 2e n  - Jot: 3d 2n    
Directions from Tiamat:  - New Githyanki Fortress: 2s 2w  - Old Githyanki Fortress: s 2w u  - Jot: s 2d 2w 2n    
Directions from Jot:  - New Githyanki Fortress: e 2u 2n w  - Old Githyanki Fortress: 2s 3u  - Tiamat: 2e 2u 2s n    
Directions from Great Wormhole:  - New Githyanki Fortress: 2d s 3w  - Old Githyanki Fortress: 2d 2e u  - Tiamat: 2d w n  - Jot: u 2e 2n    
Directions from Edge of Sphere of Fire:  - New Githyanki Fortress: 2d 2n 3w  - Old Githyanki Fortress: 2d 2e 2s u  - Tiamat: 2d w 2s n  - Jot: u 2e    
Directions From Astral Rift in Space:  - New Githyanki Fortress: 2n u 2w  - Old Githyanki Fortress: 3n 2w 2u  - Tiamat: n u 3n  - Jot: n d s 2w    
 
Mad phat superfly stupid dope dumbass retarded bomb shit props to Iatyh's site where I gleaned the directions from, formatting and more notes to follow.

say/shout/emote  

 
Thursday, May 11, 2006
Shadow Monsters, Reflections, Goortok and Random Zones -- In need of color

   Shadow Monsters at higher levels are shielded in shadows and a powerful ally. They can be sent against a target three at a time to waste even the demon nightmare of Ard'Gral with patience.
   Reflections on the other hand gain no power with the increase of levels, only in number do they increase, 1 at 26, 2 at 36, 4 by 46. They are a handy accessory in battle for their creation will sometimes allow you to slip out of battle. Though conjuring shadow monsters at the enemy will sometimes give them a reason to engage you, reflections may be made to do your bidding, engaging the victim without prior aggression. These illusions have more substance than mirror images.
   Slaughtering the shaman Goortok who blocks the passage in Mt. Skelenak is made simple and safe with the assistance of both these pets. It would be wise of the Illusionist to tarry outside the room till noises of the shaman's scathing winds are heard, then one may replace the illusions lost in battle with monsters from the shadows. They too will not survive long against the vicious area spells of the shaman but can be replaced between spells. It is a short fight if done correctly. 
   Random zones of mid or low level prove simple for a lone Illusionist. Upon entering reflect and shield thyself and cast mass invisibility. Due to their low level nothing should be able to detect your pressence. With the added assistance of four followers, searching out the secret exits and hidden items, these realms become effortless. While items of great power shouldn't be expected, random items tagged with "from zone name" are found often enough to warrant exploration. Searching out the key and chest will often provide copious amounts of platinum and sometimes potions of helpfulness. A vanish at the ready would do well to keep the Illusionist out of harms way.


say/shout/emote